All contraband being smuggled in (eg by delivery trucks) They will then reveal their information in the new "Informants" view under "Contraband". Once recruited, CIs must be "activated" and will be escorted in cuffs to the nearest security office. In addition, suffering Withdrawal symtoms from drug abuse, or suppressed from heavy handed treatment will help convince them. Prisoners *might* be willing to become CIs in exchange for being released from a long stint in Solitary. Prisoners can sometimes be hired as Confidential Informants, and will provide insight into illicit activity within your prison. Official Modding Forums : viewforum.php?f=88 Those ingredients are then used for cooking meals within your prison. ![]() Those veg are then taken to a (new) Vegetable Preparation Table in the kitchen, where they are chopped into ingredients. These seeds are tended by prisoners, and eventually grow and can be harvested as vegetables. It adds a new Vegetable Patch, in which seeds can be planted. We have created a sample Mod called "The amazing vegetable garden mod", which demonstrates many of the new features. We currently only support a single graphics patch at a time, however we will upgrade this for next alphaĪll objects can use an optional LUA script to drive their behaviour ![]() (Please keep your sprites.png as small/compact as possible - so we can load more mods at once). Production/Work rules (eg Move sheet metal to the workshop, load it into the Saw, cut it into license plates)Ĭustom graphics can be provided by data/sprites.png. Needs, and Need Providers (eg "Bladder" is a need, "Toilet" is a need provider) Grants (The only area you could add new content previously) It is now possible to create new versions of just about everything in a mod: The modding system has been substantially upgraded.
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